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Testaroo

Explore the test library

Find files, editable templates and browser test targets by what you need to make or test. The directory below is cut by format; the two collections under it cut the same library by subject and by workflow.

2343 results

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Preview of Face Restore Damaged: Blur (512px)
png
24.8 KB
Actual file preview for Face Restore Damaged: Blur (512px)

Face Restore Damaged: Blur (512px)

Deliberately degraded synthetic face (blur) for testing face restore / enhancement against the clean reference.

File
PNG · Face Restore · 512 × 512 px
Use case
Face restoreImage pipeline QA· Conversion set
Preview of Face Restore Damaged: Combo (512px)
jpg
2.4 KB
Actual file preview for Face Restore Damaged: Combo (512px)

Face Restore Damaged: Combo (512px)

Deliberately degraded synthetic face (combo) for testing face restore / enhancement against the clean reference.

File
JPG · Face Restore · 512 × 512 px
Use case
Face restoreImage pipeline QA· Conversion set
Preview of Fantasy video game (JPEG q25)
jpg
39 KB
Actual file preview for Fantasy video game (JPEG q25)

Fantasy video game (JPEG q25)

The same plate encoded once at JPEG quality 25. Blocking and ringing are bounded by that single pass, so a restorer can be scored against the PNG reference in this group rather than against an opinion Plate g-fantasy-keep.

File
JPG · JPEG Artefacts · 1024 × 1024 px
Use case
Media handling· Conversion set
Preview of Fantasy video game (JPEG q50)
jpg
63.6 KB
Actual file preview for Fantasy video game (JPEG q50)

Fantasy video game (JPEG q50)

The same plate encoded once at JPEG quality 50. Blocking and ringing are bounded by that single pass, so a restorer can be scored against the PNG reference in this group rather than against an opinion Plate g-fantasy-keep.

File
JPG · JPEG Artefacts · 1024 × 1024 px
Use case
Media handling· Conversion set
Preview of Fantasy video game (JPEG q75)
jpg
105.8 KB
Actual file preview for Fantasy video game (JPEG q75)

Fantasy video game (JPEG q75)

The same plate encoded once at JPEG quality 75. Blocking and ringing are bounded by that single pass, so a restorer can be scored against the PNG reference in this group rather than against an opinion Plate g-fantasy-keep.

File
JPG · JPEG Artefacts · 1024 × 1024 px
Use case
Media handling· Conversion set
Preview of Fantasy video game (JPEG q90)
jpg
206.4 KB
Actual file preview for Fantasy video game (JPEG q90)

Fantasy video game (JPEG q90)

The same plate encoded once at JPEG quality 90. Blocking and ringing are bounded by that single pass, so a restorer can be scored against the PNG reference in this group rather than against an opinion Plate g-fantasy-keep.

File
JPG · Comfy Realism · 1024 × 1024 px
Use case
Media handling· Conversion set
Preview of Fantasy video game (lossless PNG)
png
1.5 MB
Actual file preview for Fantasy video game (lossless PNG)

Fantasy video game (lossless PNG)

A synthetic photographic plate of a stylised rendered game scene or character, 1024x1024, lossless PNG. This is the reference every lossy variant in this group is derived from Plate g-fantasy-keep.

File
PNG · Comfy Realism · 1024 × 1024 px
Use case
Media handling· Conversion set
Preview of Fantasy video game (WebP q85)
webp
122.7 KB
Actual file preview for Fantasy video game (WebP q85)

Fantasy video game (WebP q85)

The same plate as WebP at quality 85, for format-handling coverage beside the PNG and JPEG encodings of identical pixels Plate g-fantasy-keep.

File
WEBP · Raster Formats · 1024 × 1024 px
Use case
Media handling· Conversion set
Preview of Fantasy video game environment, stone (avif lossy)
avif
26.7 KB
Actual file preview for Fantasy video game environment, stone (avif lossy)

Fantasy video game environment, stone (avif lossy)

The same 512x512 photograph written as avif lossy. AV1 still image: modern, small, and unsupported by a surprising amount of tooling. Every member of this group is identical pixels, so a decoder returning different dimensions or a different pixel count has lost something rather than simply produced a different file; the 24-bit PNG in this group is lossless and is the reference the lossy members are measured against Source plate g-fantasy-keep.

File
AVIF · Raster Formats · 512 × 512 px
Use case
Media handling· Conversion set
Preview of Fantasy video game environment, stone (bmp 24bit)
bmp
768.1 KB
Actual file preview for Fantasy video game environment, stone (bmp 24bit)

Fantasy video game environment, stone (bmp 24bit)

The same 512x512 photograph written as bmp 24bit. BMP stores rows bottom-up, so a reader that ignores that returns the image flipped. Every member of this group is identical pixels, so a decoder returning different dimensions or a different pixel count has lost something rather than simply produced a different file; the 24-bit PNG in this group is lossless and is the reference the lossy members are measured against Source plate g-fantasy-keep.

File
BMP · Raster Formats · 512 × 512 px
Use case
Media handling· Conversion set
Preview of Fantasy video game environment, stone (gif 256)
gif
150 KB
Actual file preview for Fantasy video game environment, stone (gif 256)

Fantasy video game environment, stone (gif 256)

The same 512x512 photograph written as gif 256. GIF cannot hold more than 256 colours, so this is quantised by the format itself. Every member of this group is identical pixels, so a decoder returning different dimensions or a different pixel count has lost something rather than simply produced a different file; the 24-bit PNG in this group is lossless and is the reference the lossy members are measured against Source plate g-fantasy-keep.

File
GIF · Raster Formats · 512 × 512 px
Use case
Media handling· Conversion set
Preview of Fantasy video game environment, stone (heic)
heic
104.7 KB
Actual file preview for Fantasy video game environment, stone (heic)

Fantasy video game environment, stone (heic)

The same 512x512 photograph written as heic. What an iPhone produces by default, and what a lot of pipelines still cannot read. Every member of this group is identical pixels, so a decoder returning different dimensions or a different pixel count has lost something rather than simply produced a different file; the 24-bit PNG in this group is lossless and is the reference the lossy members are measured against Source plate g-fantasy-keep.

File
HEIC · Raster Formats · 512 × 512 px
Use case
Media handling· Conversion set
Preview of Fantasy video game environment, stone (ico multisize)
ico
109.1 KB
Actual file preview for Fantasy video game environment, stone (ico multisize)

Fantasy video game environment, stone (ico multisize)

The same 512x512 photograph written as ico multisize. One file holding four resolutions; a reader that takes the first gets 16 pixels. Every member of this group is identical pixels, so a decoder returning different dimensions or a different pixel count has lost something rather than simply produced a different file; the 24-bit PNG in this group is lossless and is the reference the lossy members are measured against Source plate g-fantasy-keep.

File
ICO · Raster Formats · 512 × 512 px
Use case
Media handling· Conversion set
Preview of Fantasy video game environment, stone (jp2 lossless)
jp2
332.1 KB
Actual file preview for Fantasy video game environment, stone (jp2 lossless)

Fantasy video game environment, stone (jp2 lossless)

The same 512x512 photograph written as jp2 lossless. Wavelet coding, reversible mode; shares an extension family with the lossy variant below. Every member of this group is identical pixels, so a decoder returning different dimensions or a different pixel count has lost something rather than simply produced a different file; the 24-bit PNG in this group is lossless and is the reference the lossy members are measured against Source plate g-fantasy-keep.

File
JP2 · Raster Formats · 512 × 512 px
Use case
Media handling· Conversion set
Preview of Fantasy video game environment, stone (jp2 lossy)
jp2
38.2 KB
Actual file preview for Fantasy video game environment, stone (jp2 lossy)

Fantasy video game environment, stone (jp2 lossy)

The same 512x512 photograph written as jp2 lossy. Irreversible wavelet coding. Every member of this group is identical pixels, so a decoder returning different dimensions or a different pixel count has lost something rather than simply produced a different file; the 24-bit PNG in this group is lossless and is the reference the lossy members are measured against Source plate g-fantasy-keep.

File
JP2 · Raster Formats · 512 × 512 px
Use case
Media handling· Conversion set
Preview of Fantasy video game environment, stone (jpeg progressive)
jpg
39.9 KB
Actual file preview for Fantasy video game environment, stone (jpeg progressive)

Fantasy video game environment, stone (jpeg progressive)

The same 512x512 photograph written as jpeg progressive. Progressive scan order, which a naive reader renders as a blurry first pass or not at all. Every member of this group is identical pixels, so a decoder returning different dimensions or a different pixel count has lost something rather than simply produced a different file; the 24-bit PNG in this group is lossless and is the reference the lossy members are measured against Source plate g-fantasy-keep.

File
JPG · Raster Formats · 512 × 512 px
Use case
Media handling· Conversion set
Preview of Fantasy video game environment, stone (jpeg q60)
jpg
21.3 KB
Actual file preview for Fantasy video game environment, stone (jpeg q60)

Fantasy video game environment, stone (jpeg q60)

The same 512x512 photograph written as jpeg q60. Baseline JPEG at quality 60. Every member of this group is identical pixels, so a decoder returning different dimensions or a different pixel count has lost something rather than simply produced a different file; the 24-bit PNG in this group is lossless and is the reference the lossy members are measured against Source plate g-fantasy-keep.

File
JPG · Raster Formats · 512 × 512 px
Use case
Media handling· Conversion set
Preview of Fantasy video game environment, stone (jpeg q92)
jpg
59 KB
Actual file preview for Fantasy video game environment, stone (jpeg q92)

Fantasy video game environment, stone (jpeg q92)

The same 512x512 photograph written as jpeg q92. Baseline JPEG at quality 92. Every member of this group is identical pixels, so a decoder returning different dimensions or a different pixel count has lost something rather than simply produced a different file; the 24-bit PNG in this group is lossless and is the reference the lossy members are measured against Source plate g-fantasy-keep.

File
JPG · Raster Formats · 512 × 512 px
Use case
Media handling· Conversion set