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Find files, editable templates and browser test targets by what you need to make or test. The directory below is cut by format; the two collections under it cut the same library by subject and by workflow.

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Preview of T ph soft1: surface normal map
png
270.9 KB
Actual file preview for T ph soft1: surface normal map

T ph soft1: surface normal map

A tangent-space surface normal map for the published plate t-ph-soft1.png, 1536x1024 - the same size as the plate, so the two compare pixel for pixel with no resample in between. RGB encodes the XYZ surface direction remapped from -1..1 into 0..255. Decoded back to vectors this file measures a mean length of 0.9982, which is the number to check your own decode against: a reader that transposes the channels or inverts the remap still produces a plausible-looking image, and lights the surface the wrong way.

File
PNG · Ai Vision · 1536 × 1024 px
Preview of T ph soft2: canny edge map
png
4.9 KB
Actual file preview for T ph soft2: canny edge map

T ph soft2: canny edge map

A canny edge map for the published plate t-ph-soft2.png, 1536x1024. Canny edge detection at low threshold 0.1 and high 0.3, run at the plate's own resolution so the edges land on the same pixels as the photograph they came from. Lit coverage measures 0.0% of the frame. This plate is a smooth gradient with essentially no edges, so the map is almost empty. That is the correct answer, and it ships deliberately as the degenerate case: what an edge detector returns when there is nothing to find. The plate and this map are the same scene at the same size, so they can be compared pixel for pixel rather than by eye.

File
PNG · Ai Vision · 1536 × 1024 px
Preview of T ph soft2: surface normal map
png
349.5 KB
Actual file preview for T ph soft2: surface normal map

T ph soft2: surface normal map

A tangent-space surface normal map for the published plate t-ph-soft2.png, 1536x1024 - the same size as the plate, so the two compare pixel for pixel with no resample in between. RGB encodes the XYZ surface direction remapped from -1..1 into 0..255. Decoded back to vectors this file measures a mean length of 0.9978, which is the number to check your own decode against: a reader that transposes the channels or inverts the remap still produces a plausible-looking image, and lights the surface the wrong way.

File
PNG · Ai Vision · 1536 × 1024 px
Preview of T ph soft3: canny edge map
png
4.9 KB
Actual file preview for T ph soft3: canny edge map

T ph soft3: canny edge map

A canny edge map for the published plate t-ph-soft3.png, 1536x1024. Canny edge detection at low threshold 0.1 and high 0.3, run at the plate's own resolution so the edges land on the same pixels as the photograph they came from. Lit coverage measures 0.0% of the frame. This plate is a smooth gradient with essentially no edges, so the map is almost empty. That is the correct answer, and it ships deliberately as the degenerate case: what an edge detector returns when there is nothing to find. The plate and this map are the same scene at the same size, so they can be compared pixel for pixel rather than by eye.

File
PNG · Ai Vision · 1536 × 1024 px
Preview of T ph soft3: clean plate (ground truth)
png
169.8 KB
Actual file preview for T ph soft3: clean plate (ground truth)

T ph soft3: clean plate (ground truth)

A clean 512x512 crop of soft blurred abstract background, muted sage green, very low detail, taken from the published plate t-ph-soft3.png before anything was added to it. This is the ANSWER KEY for its group: the object in the source file was composited onto this image, so this is exactly what was behind it. Nothing else in the group came from a second tool's guess.

File
PNG · Inpaint Cuts · 512 × 512 px
Use case
Inpainting· Conversion set
Preview of T ph soft3: object composited in
png
183.7 KB
Actual file preview for T ph soft3: object composited in

T ph soft3: object composited in

The same view of soft blurred abstract background, muted sage green, very low detail, with a foreign object composited over 3.85% of the frame as two disconnected regions - the case a reader that keeps only the largest connected component, or takes the bounding box of both, gets wrong. This is the file an object-removal tool is given. Outside the mask it is byte-identical to the clean plate beside it, so any difference a tool leaves there is damage it did rather than content it was handed.

File
PNG · Inpaint Cuts · 512 × 512 px
Use case
Inpainting· Conversion set
Preview of T ph soft3: object removed
png
168.7 KB
Actual file preview for T ph soft3: object removed

T ph soft3: object removed

Soft blurred abstract background, muted sage green, very low detail, with the object taken back out by Stable Diffusion 1.5 inpainting and the gap reconstructed from the surrounding context alone - the masked latents are erased before sampling, so the model never saw what it was painting over. Inside the mask it differs from the source by 41.655/255 and from the ground-truth plate by 3.338/255; the second number is NOT expected to be small, because an inpainter invents plausible content rather than recovering what was there. Beyond a 16-pixel ring around the mask the frame changes by only 2.982/255, which is the full-frame VAE round trip and not an edit.

File
PNG · Inpaint Cuts · 512 × 512 px
Use case
Inpainting· Conversion set
Preview of T ph soft3: removal mask
png
1.1 KB
Actual file preview for T ph soft3: removal mask

T ph soft3: removal mask

The exact footprint of the object sitting over soft blurred abstract background, muted sage green, very low detail, as an 8-bit mask covering 3.85% of the frame as two disconnected regions - the case a reader that keeps only the largest connected component, or takes the bounding box of both, gets wrong. It holds only the values 0 and 255. The footprint is what DREW the object, so it is ground truth by construction rather than a segmentation of it. Hard-edged on purpose: a feathered edge has no exact footprint, and the exactness is the point of shipping it.

File
PNG · Inpaint Cuts · 512 × 512 px
Use case
Inpainting· Conversion set
Preview of T ph soft3: surface normal map
png
232 KB
Actual file preview for T ph soft3: surface normal map

T ph soft3: surface normal map

A tangent-space surface normal map for the published plate t-ph-soft3.png, 1536x1024 - the same size as the plate, so the two compare pixel for pixel with no resample in between. RGB encodes the XYZ surface direction remapped from -1..1 into 0..255. Decoded back to vectors this file measures a mean length of 0.9967, which is the number to check your own decode against: a reader that transposes the channels or inverts the remap still produces a plausible-looking image, and lights the surface the wrong way.

File
PNG · Ai Vision · 1536 × 1024 px
Preview of T tex brick: canny edge map
png
41.4 KB
Actual file preview for T tex brick: canny edge map

T tex brick: canny edge map

A canny edge map for the published plate t-tex-brick.png, 1536x1024. Canny edge detection at low threshold 0.1 and high 0.3, run at the plate's own resolution so the edges land on the same pixels as the photograph they came from. Lit coverage measures 7.7% of the frame. The plate and this map are the same scene at the same size, so they can be compared pixel for pixel rather than by eye.

File
PNG · Ai Vision · 1536 × 1024 px
Preview of T tex brick: expanded canvas
png
495.9 KB
Actual file preview for T tex brick: expanded canvas

T tex brick: expanded canvas

The same view of flat red brick wall, expanded to 512x704 - 192 pixels added below alone, the one case where the origin does NOT move - so 27.3% of this frame is invented canvas. The original sits at pixels 0,0 to 512,512. Compare it INSET by 40 pixels: over that core it differs from the original by only 5.876/255, the VAE round trip, but over the whole rectangle by 7.834/255, because the pad deliberately feathers the original's outer edge into the new area. A test that expects the whole rectangle untouched fails on a correct tool.

File
PNG · Outpaint Borders · 512 × 704 px
Use case
Inpainting· Conversion set
Preview of T tex brick: frame before expansion
png
427.7 KB
Actual file preview for T tex brick: frame before expansion

T tex brick: frame before expansion

A 512x512 view of flat red brick wall - the frame an outpainting tool is given, cropped from the published plate nss-t-tex-brick_00001_.png. Its companion expands it to 512x704 with 192 pixels added below alone, the one case where the origin does NOT move, and the boundary record in this group states the exact rectangle this image occupies inside that frame - so where it ended up can be checked rather than eyeballed.

File
PNG · Outpaint Borders · 512 × 512 px
Use case
Inpainting· Conversion set
Preview of T tex brick: surface normal map
png
400.5 KB
Actual file preview for T tex brick: surface normal map

T tex brick: surface normal map

A tangent-space surface normal map for the published plate t-tex-brick.png, 1536x1024 - the same size as the plate, so the two compare pixel for pixel with no resample in between. RGB encodes the XYZ surface direction remapped from -1..1 into 0..255. Decoded back to vectors this file measures a mean length of 0.9944, which is the number to check your own decode against: a reader that transposes the channels or inverts the remap still produces a plausible-looking image, and lights the surface the wrong way.

File
PNG · Ai Vision · 1536 × 1024 px
Preview of T tex concrete: canny edge map
png
67 KB
Actual file preview for T tex concrete: canny edge map

T tex concrete: canny edge map

A canny edge map for the published plate t-tex-concrete.png, 1536x1024. Canny edge detection at low threshold 0.1 and high 0.3, run at the plate's own resolution so the edges land on the same pixels as the photograph they came from. Lit coverage measures 2.8% of the frame. The plate and this map are the same scene at the same size, so they can be compared pixel for pixel rather than by eye.

File
PNG · Ai Vision · 1536 × 1024 px
Preview of T tex concrete: depth map
png
171.7 KB
Actual file preview for T tex concrete: depth map

T tex concrete: depth map

A depth map for the published plate t-tex-concrete.png, 1536x1024. Monocular depth from Depth Anything V2 (vitl), rendered at the plate's long edge rather than the 512-pixel default, so depth and colour can be compared per pixel without a resample in between. Lit coverage measures 100.0% of the frame. The plate and this map are the same scene at the same size, so they can be compared pixel for pixel rather than by eye.

File
PNG · Ai Vision · 1536 × 1024 px
Preview of T tex concrete: surface normal map
png
374.6 KB
Actual file preview for T tex concrete: surface normal map

T tex concrete: surface normal map

A tangent-space surface normal map for the published plate t-tex-concrete.png, 1536x1024 - the same size as the plate, so the two compare pixel for pixel with no resample in between. RGB encodes the XYZ surface direction remapped from -1..1 into 0..255. Decoded back to vectors this file measures a mean length of 0.9973, which is the number to check your own decode against: a reader that transposes the channels or inverts the remap still produces a plausible-looking image, and lights the surface the wrong way.

File
PNG · Ai Vision · 1536 × 1024 px
Preview of T tex denim: canny edge map
png
177.9 KB
Actual file preview for T tex denim: canny edge map

T tex denim: canny edge map

A canny edge map for the published plate t-tex-denim.png, 1536x1024. Canny edge detection at low threshold 0.1 and high 0.3, run at the plate's own resolution so the edges land on the same pixels as the photograph they came from. Lit coverage measures 10.5% of the frame. The plate and this map are the same scene at the same size, so they can be compared pixel for pixel rather than by eye.

File
PNG · Ai Vision · 1536 × 1024 px
Preview of T tex denim: clean plate (ground truth)
png
487.1 KB
Actual file preview for T tex denim: clean plate (ground truth)

T tex denim: clean plate (ground truth)

A clean 512x512 crop of close up indigo denim fabric weave, taken from the published plate t-tex-denim.png before anything was added to it. This is the ANSWER KEY for its group: the object in the source file was composited onto this image, so this is exactly what was behind it. Nothing else in the group came from a second tool's guess.

File
PNG · Inpaint Cuts · 512 × 512 px
Use case
Inpainting· Conversion set
Preview of T tex denim: object composited in
png
484.6 KB
Actual file preview for T tex denim: object composited in

T tex denim: object composited in

The same view of close up indigo denim fabric weave, with a foreign object composited over 7.10% of the frame as two disconnected regions - the case a reader that keeps only the largest connected component, or takes the bounding box of both, gets wrong. This is the file an object-removal tool is given. Outside the mask it is byte-identical to the clean plate beside it, so any difference a tool leaves there is damage it did rather than content it was handed.

File
PNG · Inpaint Cuts · 512 × 512 px
Use case
Inpainting· Conversion set
Preview of T tex denim: object removed
png
455.9 KB
Actual file preview for T tex denim: object removed

T tex denim: object removed

Close up indigo denim fabric weave, with the object taken back out by Stable Diffusion 1.5 inpainting and the gap reconstructed from the surrounding context alone - the masked latents are erased before sampling, so the model never saw what it was painting over. Inside the mask it differs from the source by 61.565/255 and from the ground-truth plate by 12.504/255; the second number is NOT expected to be small, because an inpainter invents plausible content rather than recovering what was there. Beyond a 16-pixel ring around the mask the frame changes by only 10.632/255, which is the full-frame VAE round trip and not an edit.

File
PNG · Inpaint Cuts · 512 × 512 px
Use case
Inpainting· Conversion set
Preview of T tex denim: removal mask
png
1.2 KB
Actual file preview for T tex denim: removal mask

T tex denim: removal mask

The exact footprint of the object sitting over close up indigo denim fabric weave, as an 8-bit mask covering 7.10% of the frame as two disconnected regions - the case a reader that keeps only the largest connected component, or takes the bounding box of both, gets wrong. It holds only the values 0 and 255. The footprint is what DREW the object, so it is ground truth by construction rather than a segmentation of it. Hard-edged on purpose: a feathered edge has no exact footprint, and the exactness is the point of shipping it.

File
PNG · Inpaint Cuts · 512 × 512 px
Use case
Inpainting· Conversion set
Preview of T tex denim: surface normal map
png
517.4 KB
Actual file preview for T tex denim: surface normal map

T tex denim: surface normal map

A tangent-space surface normal map for the published plate t-tex-denim.png, 1536x1024 - the same size as the plate, so the two compare pixel for pixel with no resample in between. RGB encodes the XYZ surface direction remapped from -1..1 into 0..255. Decoded back to vectors this file measures a mean length of 0.9952, which is the number to check your own decode against: a reader that transposes the channels or inverts the remap still produces a plausible-looking image, and lights the surface the wrong way.

File
PNG · Ai Vision · 1536 × 1024 px
Preview of T tex leather: canny edge map
png
264 KB
Actual file preview for T tex leather: canny edge map

T tex leather: canny edge map

A canny edge map for the published plate t-tex-leather.png, 1536x1024. Canny edge detection at low threshold 0.1 and high 0.3, run at the plate's own resolution so the edges land on the same pixels as the photograph they came from. Lit coverage measures 17.4% of the frame. The plate and this map are the same scene at the same size, so they can be compared pixel for pixel rather than by eye.

File
PNG · Ai Vision · 1536 × 1024 px
Preview of T tex leather: surface normal map
png
490.4 KB
Actual file preview for T tex leather: surface normal map

T tex leather: surface normal map

A tangent-space surface normal map for the published plate t-tex-leather.png, 1536x1024 - the same size as the plate, so the two compare pixel for pixel with no resample in between. RGB encodes the XYZ surface direction remapped from -1..1 into 0..255. Decoded back to vectors this file measures a mean length of 0.9966, which is the number to check your own decode against: a reader that transposes the channels or inverts the remap still produces a plausible-looking image, and lights the surface the wrong way.

File
PNG · Ai Vision · 1536 × 1024 px