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Units that differ by a thousand, buffers that live in another file, quantized vertices, and a node hierarchy 24 levels deep. What to check before a GLB hits the GPU.
Testaroo · Guide · Advanced · v2026.09
Read the post → Score a point-cloud denoiser or reconstruction tool against a clean, dense ground-truth scan, with Chamfer distance and normal consistency.
Testaroo · Guide · Advanced · v2026.08
Read the post → Test a mesh simplifier the right way: Hausdorff distance, normal deviation, and silhouette error against a dense ground-truth mesh.
Testaroo · Guide · Advanced · v2026.08
Read the post → Feed a broken mesh to a repair tool and score the result against a watertight target, with manifoldness checks and surface-distance metrics.
Testaroo · Guide · Advanced · v2026.08
Read the post → Score generated PBR materials channel by channel (base colour, normal, roughness, metallic, AO, and height) against a coherent ground-truth set.
Testaroo · Guide · Advanced · v2026.08
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