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Testaroo

Fixtures for 3D mesh pipelines

Deterministic GLB meshes with known geometry and triangle counts for regression-testing mesh import/export, decimation, repair, and validation pipelines.

Each card starts with one representative test file. Choose a use case, search, or filter to find a specific profile; a card’s variant menu contains its related samples.

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45 test families · 112 available files · Page 1 of 3

Preview of A av m4: reconstructed mesh (GLB)

Mesh

A av m4: reconstructed mesh (GLB)

A single-image 3D reconstruction of head and shoulders portrait of a south asian man in his fifties, written as binary glTF, geometry addressed through an accessor table. Its twin in this group is the same mesh written a

File
GLB · Mesh · 57,064 triangles

Reconstructed from an AI-generated plate. Synthetic geometry, not a scan of a real object.

Preview of A av nb1: reconstructed mesh (GLB)

Mesh

A av nb1: reconstructed mesh (GLB)

A single-image 3D reconstruction of head and shoulders portrait of a young androgynous person with short pink hair, written as binary glTF, geometry addressed through an accessor table. Its twin in this group is the same

File
GLB · Mesh · 67,464 triangles

Reconstructed from an AI-generated plate. Synthetic geometry, not a scan of a real object.

Preview of A avatar f2: reconstructed mesh (GLB)

Mesh

A avatar f2: reconstructed mesh (GLB)

A single-image 3D reconstruction of head and shoulders portrait of a young hijabi woman against a plain neutral studio background, written as binary glTF, geometry addressed through an accessor table. Its twin in this gr

File
GLB · Mesh · 58,536 triangles

Reconstructed from an AI-generated plate. Synthetic geometry, not a scan of a real object.

Preview of A avatar m1: reconstructed mesh (GLB)

Mesh

A avatar m1: reconstructed mesh (GLB)

A single-image 3D reconstruction of head and shoulders portrait of a smiling black man against a plain grey studio background, written as binary glTF, geometry addressed through an accessor table. Its twin in this group

File
GLB · Mesh · 69,120 triangles

Reconstructed from an AI-generated plate. Synthetic geometry, not a scan of a real object.

Preview of DAE: Signpost, Y_UP declared

Units

DAE: Signpost, Y_UP declared

The same signpost as COLLADA with `<up_axis>Y_UP</up_axis>` and `<unit meter="1" name="metre"/>` in its asset block. Unlike glTF, OBJ and STL, COLLADA states its convention, so an importer that still gets the orientation

File
DAE · Units · 48 triangles
Preview of DAE: Signpost, Z_UP declared

Units

DAE: Signpost, Z_UP declared

The same signpost as COLLADA with `<up_axis>Z_UP</up_axis>` and `<unit meter="1" name="metre"/>` in its asset block. Unlike glTF, OBJ and STL, COLLADA states its convention, so an importer that still gets the orientation

File
DAE · Units · 48 triangles
Preview of G char mage: reconstructed mesh (GLB)

Mesh

G char mage: reconstructed mesh (GLB)

A single-image 3D reconstruction of stylised fantasy mage character render, written as binary glTF, geometry addressed through an accessor table. Its twin in this group is the same mesh written as the other format, from

File
GLB · Mesh · 65,592 triangles

Reconstructed from an AI-generated plate. Synthetic geometry, not a scan of a real object.

Preview of GLB: 24-level Node Hierarchy

Scene Graph

GLB: 24-level Node Hierarchy

One box mesh referenced by a 24-deep chain of nodes, each adding a translation, an 11-degree rotation and a 0.94 scale, so the result spirals. Any error in matrix accumulation compounds visibly by the tip instead of hidi

File
GLB · Scene Graph
Preview of GLB: 64 Nodes Sharing One Mesh

Scene Graph

GLB: 64 Nodes Sharing One Mesh

An 8x8 field of columns built from a single 12-triangle mesh referenced by 64 nodes with seeded random heights. Core-glTF instancing needs no extension: the file is tiny, and the interesting question is whether your rend

File
GLB · Scene Graph
Preview of GLB: Clean Reference Cube

Degenerate

GLB: Clean Reference Cube

The clean reference cube as a GLB, so the same baseline is available to glTF tooling and to the site's 3D preview. Identical topology to the OBJ twin in this group.

File
GLB · Degenerate · 12 triangles
Preview of GLB: Duplicate Vertices, Split Seam

Degenerate

GLB: Duplicate Vertices, Split Seam

The duplicated-corner cube as a GLB. Because glTF stores every attribute per vertex, the duplication doubles the position and normal buffers for a shape that needs eight corners: the cheapest optimisation an asset pipeli

File
GLB · Degenerate · 12 triangles