
Buffers
GLB: Texture stored in a bufferView
The third texture-storage strategy: the PNG lives inside the GLB's BIN chunk as a bufferView, addressed by `mimeType` rather than a URI. This is what a GLB packer must produce, and extracting the image again is the round
- File
- GLB · Buffers
- Use case
- Texture map testing / Conversion testing




